stellaris cloud lightning. Troubleshoot issues in the Xbox Game Pass mobile app3. stellaris cloud lightning

 
 Troubleshoot issues in the Xbox Game Pass mobile app3stellaris cloud lightning On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons

(×1. Reply [deleted]. However when I go in the ship designer they are not available as an option. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. nor for any other slot for that matter. As a result, the artillery+neutron+giga cannon loadout is better. Stellaris Dev Diary #312 - 3. Yeah, pretty much. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Just remember not to mess up your cloud and local save and overwrite something. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Geostationary Lightning Mapper. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. 例如:“异种保护区”(建筑)的特殊说明请在. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This page was last edited on 19 May 2016, at 18:07. Can anyone give me some advice for erasing this terrible mistake?Stellaris. Same problem seems to exist for amoeba strike craft. Here are some of the best Final Fantasy-themed CC sets that every Sims 4 fan has to try. A destroyer with lightning cloud and two s disruptors is a good, solid build. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. They don't exist in my designer. The author of this topic has marked a post as the answer to their question. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. 0; Dolibarr Payroll for SwitzerlandGame Pass Ultimate or a supported free to play game is required for cloud gaming. Reply More posts you may like. 2 update has made many references to strategic resources obsolete and has changed rewards from previous versions, and there's even still failure rates and results listed in here. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. 3. My ships have lots of missiles and the void cloud has no armor, that should help right. I forgot how to do it, been a while, but search the internet for it. 1 Anti-Armor 2. 1. Cloud Lightning was the exception since 2. You have the perfect start. Cloud Lightning; Giga Cannon vs Kinetic Artillery). nor for any other slot for that matter. Finally, the focused arc emitter is very good, particularly because it never misses. e. I don’t really know how to use destroyers, frigates, or cruisers 😬. To reiterate 1. STELLARIS 8 STED. Stellaris provides the foundation for you to build your. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Advanced shields require Strategic Resource to make. Words: 1m. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. ago. Contents. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. e. Void clouds are not organic, neither are crystals. Language: English&中文. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. It did for me? Or is it a 2. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. This makes it one of the few Artillery weapons that is very effective against Corvettes. Lightning, the visible discharge of electricity that occurs when a region of a cloud acquires an excess electrical charge, either positive or negative, sufficient to break down the resistance of air. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. 2 The Lesser Messenger id 9430 - 9480. For the record, in stellaris 2. My bad. 0 unless otherwise noted. Originally posted by FerrusPugnum: i think all you have to do is load the save game and then in your game settings set it to save to cloud. They ignore both shields and armor and deal base damage directly to the hull. Cloud Lightning goes from 7. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. It is a completely re-imagined core system that sets a new standard for confocal microscopy. Bolt From the Blue. #1. Really helps winning. Defensively, strike craft are amazing and are definitely what you should use early on. • 3 days ago. 99 quarterly / £59. I like playing with penetration weapons for thematic. Ship Power Stations Mod for Stellaris. A primitive civilization. Aug 6, 2020 @ 10:10pm Yes #1. Stellaris technology list and IDs cheat. Hi CoinFlyer98353, Thank you for posting on the Xbox forums. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. However when I go in the ship designer they are not available as an option. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. Each new adventure holds almost limitless possibilities. cloud lightning conduits. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. And the advantage increases as the number of repeatables. nz was registered 9 years ago. A vast selection of titles, DRM-free, with. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. 3 So very, very brightly. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Apollo (Redmi K30S Ultra/Mi 10T/Mi 10T Pro),Alioth (Redmi K40/POCO F3/Mi 11X),Munch (Redmi K40S/POCO F4), both MIUI and AOSP. Missiles are somewhat better against point defense, by dint. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. If your save was local then you could do that thing with Windows that restores your system to a previous state. nightraven1901. ago. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Supposed to be good for hull attack (100% penetration both shield and armor). Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. 1 Beacon in the Depth. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. Either way definitely have a titan in your fleet the auras are too valuable. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Xenomorphs. NL 42dmg per day 90% accuracy 0% tracking. Currently playing on the 2. Interestingly, I've found another system that looks similar to the VLUUR system. This guide contains only examples of good ship designs. . Sounds like one of the occasional storms that run through a Galaxy. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Sprites appear as vertical red columns extending up to 60 miles from the cloud top and have been found to occur in conjunction with and/or as a reaction to +CG lightning. The only time this reverses is against the Unbidden. 2. 1. Business, Economics, and Finance. They are supposed to be L sized weapons but they don't appear as an option for that slot. best decision ever, it chews through everything. Plasma, Particle Launchers, Torpedoes. zip". From there, under the General tab. Damage in general scales much, much faster than defense does in Stellaris. Thanks for the tips. I always heard that if you put disruptors, you should only put disruptors. Which is better depends on the target. If you want to make a cloud save then make a new save and mark it as "save to cloud", then go on your laptop, log in and start stellaris and then load the cloud save. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. 1 API; 10 System requirements; 11 References; Stellaris is a singleplayer and multiplayer free-roaming camera 4X game in the Stellaris. • 19 days ago. If you’ve ever played any Final Fantasy, chances are you know moogles. nor for any other slot for that matter. Intracloud and Cloud-To-Cloud Lightning. 天云闪电的升级版,与原版平衡。. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. The more you can roll the dice the less punitive a mistake will be. By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. , where this weapon is any good? Try to put disrupters on it if you can. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Except if you're running any tech that bypasses shield or armor. Cloud Lightning Conduits. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Since this is a Story Pack, it's not a full expansion. Pure corvette would be my choice. © Valve Corporation. Is there a time, place, enemy, situation, etc. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. If you kill it, you get a chunk of dark matter, and the system it. type or copy-paste this into the console: activate_ascension_perk ap_colossus. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. . These IDs are usually used with the research_technology tech ID command. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. Transient Luminous Events. . Vulnerable to kinetic weapons. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Once you find the folder you can backup the files to another storage device. In stellaris 2. Give me the most broken empire you have. SirLordQuentinTrembleyIII. 1 I was playing the beta and it didn't work. Click on the planet (or sun or astroid) within the system you want to edit. ago. void cloud technology id cheat. With decades of experience developing award-winning, world-renowned security hardware and financial payment solutions, the innovators at CompoSecure. Stellaris Dev Diary #312 - 3. Alle Rechte vorbehalten. 1. In a scenario where both empire are at lvl 20 repeatables on everything. Usage. Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. They ignore both shields and armor and deal base damage directly to the hull. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. . That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Go to Stellaris r/Stellaris • by Morcalvin. Join. Having two titans in this fleet or in one engagement makes you likely to dominate. Bridge_of_Brown. Each new adventure holds almost limitless possibilities. A searchable list of all ship codes from Stellaris. Cloud Lightning goes from 7. We will ha. Before this new launcher update that allows for Mod Playsets you could synchronize mod orders by going to DocumentsParadox InteractiveStellaris and sharing the dlc_load. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. if it did 1% of all the damage to the hull, it's a miracle. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Cloud Lightning; Giga Cannon vs Kinetic Artillery). So, thrifty is a must for traits. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. 2. 20. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. 1 Since Long Gone. Stellaris Wiki Active Wikis. 4 SE-Human-Hair Animated Synthetics Portraits Expanded: Reborn Segek's Animated Portraits Mucor LabRats Fixed Diamont Species Extended Aquatics Animated Pardus Species9 - Leica SP8 Training Guide Powering On Lasers Before we configure the beam path for the particular fluorophores being imaged we need to turn on the individual lasers weAny empire can use a shroud tunnel, not sure if it follows wormhole rules or gateway rules yet. Consumes power. Stellaris. Description. I play on console, and I think we’re on 2. Cloud Lightning is pretty terrible against opposing Battleships anyways; it's only really good against Corvettes, and if you're concerned about your Battleship vs Battleship matchup. NL 42dmg per day 90% accuracy 0% tracking. • 25 days ago. json, game_data. . . 1. 3 Stellaris Tech Id List – C to E. - Delete the line that says hidden=yes. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Leviathans are easy. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. With the Stellaris: Starter Pack Bundle, you'll delve into a universe teeming with possibilities, diplomacy, and strategic decision-making. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Description. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. 1. Cerodil Jan 13 @ 8:08pm. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. a lineage kernel forked from LineageOS official repository, version 4. Killed some void clouds, now I have Cloud Lightening. Go to Stellaris r/Stellaris. Can't transfer saves between your local PC and GeForce Now. . It is cheap, effective, and is good against literally everything until you. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Provided to YouTube by Universal Music GroupKicks · Barns CourtneyThe Attractions Of Youth℗ 2017 Virgin EMI Records, a division of Universal Music Operations. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Business, Economics, and Finance. It says you need 2 to complete the project, but you only need to send one since the science ship caught in the planet counts as the second one. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. When the opposite charges build up enough, this insulating capacity of the air breaks down. They need to be cheap and numerous, not tough. There are 2 files with a game state, you need to open those with text editor (even Notepad should do) and search for a keyword "ironman". Darvin3 • 3 yr. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. Is there a time, place, enemy, situation, etc. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. In 5 hours I will play Stellaris with my friends. However when I go in the ship designer they are not available as an option. Go to c:program filessteam. Stellaris Real-time strategy Strategy video game Gaming. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. There is always a better option for your ship designs than Cloud Lightning. They’re round, adorably puffs of fur native to the FF universe. Stellaris. 1. This gives you time to send your own armies to take the planet back. ) Open up a game of Stellaris where you're having the issue. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Launch the game launcher and go to the "Mods" tab. So you miss out on Cloud Lightning. Click on the "Mod tools" button and select "Upload mod" within the window that opens. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. The power of STED on STELLARIS 8, for 2D and 3D nanoscopy with up to 3 STED lines. Cheaper Alloys cost than armor. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 1 bug? Didn't need it since the patch yeah probably 2. Subscribe. The "good" outcome is to let the cloud go. The TauSense tool set allows one to integrate lifetime-based information and adds freedom for the. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. r/Stellaris A chip A chipFull Disruptor fleets can be a thing, but the issue is raw DPS. Troubleshoot issues in the Xbox Game Pass mobile app3. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent. Recent Reviews:So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Right click ->Properties on steam. Ironically, it seems to me while playing a Mil. Component. A new Stellaris experience, exclusive for mobile: - Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story in the palm of your hands. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Too powerful, in fact. Ball Lightning. 2. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Community. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. , where. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. 15. 0 most weapons have been re-balanced and are now viable in different situations. 1. The WLL, together with our proprietary Acousto-Optical Beam. Throwing on 2 Cloud Lightning and 2 Medium Disruptors with a Picket computer is a good setup for a Cruiser that you want to kill other Cruisers and Battleships. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. The Thunder Magic will randomly strike the surrounding area, and if the. Apprentice of The Devourer and Other Associated Titles. Everything is glorious. Hangar modules are also good, because they provide better protection against piracy, on top of everything. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Itsalotus • Hive Mind • 1 yr. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. But when I engage in combat, I. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. (Ignores shield and armor 100%, goes straight for hull points). A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. 2) *Remastered Human Portraits Human Union More New Human Clothes nach 3. 105 106 107. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. 84 average damage, and now outperforms 2x medium T3 disruptor (14. 1. The star itself always has a deposit of 6 physics. However when I go in the ship designer they are not available as an option. This is a searchable and complete list of Stellaris technologies and their IDs. What jumps out is the very low damage of the CL. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. If it's in a system you'll be occupying then take the science otherwise do the project. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. 7. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. 1 comment. Pray the RNG rolls low per shot. Favorite. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). Consumes power. Mining Drone Lasers: tech_mining_drone_weapon_1. " I've had it work with 1 NPC in the federation. You can acquire and interpret FRET data in your daily experiments. Open console. This mod also adds two new. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. Forward time to see changes. This happened to be wrong. There are random debris clouds that spawn in some systems as well. 2. 1 Tribute to Lost Moments id 9430 - 9440. Arc emitter battleships do fine against the unbidden and the contingency. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . . See what else you can do to get the most out of your subscription. STELLARIS 5 delivers the very best of our platform. 1 Since Long Gone. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. However when I go in the ship designer they are not available as an option. But, I have no idea for larger ships. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. They don't exist in my designer. Killed some void clouds, now I have Cloud Lightening. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. They are supposed to be L sized weapons but they don't appear as an option for that slot. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Corrupted Avatar. 0 unless otherwise noted. YOU CAN USE Cloud lightning Instead of To be able to see. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). No Cloud Lightning in galaxy. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. 7 Technology List – T to Z. 9. Legacy Wikis. The Plantoids Species Pack introduces a new phenotype for players with unique traits and civics, new ships, and a selection of new player portraits and cityscapes. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. What jumps out is the very low damage of the CL. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Click here to jump to that post. The more you can roll the dice the less punitive a mistake will be. 2 Particle Launcher 2. One recent change that messed me up was in 3.